Anastasia ye

Anastasia ye

Ziqing YE /Zuh-ching Yeh/

Gameplay & Level Designer crafting experiences through systems and space.

Current student at USC Games MFA.

I imagine bold dreams through meticulous design.

Gameplay+

level +

System+  Narrative +  Programming +

Game Projects

Echoes of Pages

balloon The game

A Third-Person Party Mini-Royale, where squishy play-doh creatures enter the arena to scavenge junk, stick on protection, assemble weapons, and fight each other.

I led end-to-end game design from ideation to prototype, partnering with the creative director to define core gameplay, systems, and maps.

Unreleased Party Game

Lead Designer

Game Vision +

3D / Multiplayer / Party Game / UE5

Ideation +

Gameplay +

2D / Precision Platformer / Pixel

Lead Designer

Design +

Programming +

Level Flow +

Echoes of Pages

Creative Director

Follow a young girl's music journey by uncovering and arranging hidden diary pages.

I designed and programmed a Unity-based text puzzle system integrating narrative and gameplay, leading concept-to-iteration development.

2D / Point-and-Click /Puzzle / Narrative

Art Direction +

AI Music +

Balloon is a USC MFA thesis with investor backing. Play as a red balloon drifting with the wind, exploring the world and encountering others. A game about impermanence, wonder, and letting go.

I’m the lead designer of this 30+ member interdiscplinary team, working closely with the director to uphold game vision, and also doing POI & narrative design.

POI +

Narrative +

Game Vision +

Level Flow +

3D / Adventure / Atmospheric / UE5

Exploring the struggles of anxiety through fast-paced, time-limited challenges.

I designed a 2D platformer deconstructing anxiety into testable gameplay systems through iterative prototyping and experiential tuning.

Rushing Pulse

POI +

Narrative +

Combat System +

Demo Level +

Solo Project

3D modeling

Mixed Reality

Video Essay & Films

Computer Graphics