Anastasia ye
Anastasia ye
Ziqing YE /Zuh-ching Yeh/
Gameplay & Level Designer crafting experiences through systems and space.
Current student at USC Games MFA.
I imagine bold dreams through meticulous design.
Gameplay+
level +
System+ Narrative + Programming +
Game Projects
balloon The game
A Third-Person Party Mini-Royale, where squishy play-doh creatures enter the arena to scavenge junk, stick on protection, assemble weapons, and fight each other.
I led end-to-end game design from ideation to prototype, partnering with the creative director to define core gameplay, systems, and maps.
Unreleased Party Game
Lead Designer
Game Vision +
3D / Multiplayer / Party Game / UE5
Ideation +
Gameplay +
2D / Precision Platformer / Pixel
Lead Designer
Design +
Programming +
Level Flow +
Echoes of Pages
Creative Director
Follow a young girl's music journey by uncovering and arranging hidden diary pages.
I designed and programmed a Unity-based text puzzle system integrating narrative and gameplay, leading concept-to-iteration development.
2D / Point-and-Click /Puzzle / Narrative
Art Direction +
AI Music +
Balloon is a USC MFA thesis with investor backing. Play as a red balloon drifting with the wind, exploring the world and encountering others. A game about impermanence, wonder, and letting go.
Iβm the lead designer of this 30+ member interdiscplinary team, working closely with the director to uphold game vision, and also doing POI & narrative design.
POI +
Narrative +
Game Vision +
Level Flow +
3D / Adventure / Atmospheric / UE5
Exploring the struggles of anxiety through fast-paced, time-limited challenges.
I designed a 2D platformer deconstructing anxiety into testable gameplay systems through iterative prototyping and experiential tuning.
Rushing Pulse
POI +
Narrative +
Combat System +
Demo Level +